Meet Chloé Allard in real life and her in-game persona, Baroness Odette Moreau.


Real World Identity: Chloé Allard
- Location: Colmar, France
- Occupation: Housewife
- Personality Traits: Pretender, easily manipulated, talkative, sometimes rude, grudge-holder, vengeful, desperate for validation
- Real-Life Struggles: Struggles with being taken seriously, poor communication, gets involved in matters she doesn’t fully understand, easily controlled
Chloé Allard is a housewife with four children, living in the picturesque town of Colmar, France. She often talks about how disciplined and well-behaved her kids are, but her own erratic and confrontational personality doesn’t quite align with this image.
Despite her constant involvement in conversations and conflicts, she rarely contributes meaningful insights—instead, she repeats what she’s been told, often without fully understanding it. This makes her easy to manipulate, as she absorbs the words of others and echoes them as if they were her own.
Her biggest problem? No one takes her seriously.
- She inserts herself into debates, but her lack of knowledge makes her an easy target.
- She holds onto grudges for far too long, demanding unreasonable compensation for even the smallest perceived slights.
- She is desperate for attention and validation, but her poor communication skills push people away instead of drawing them in.
Despite these struggles, Chloé has finally found validation in the game world—but at a cost.
Game World Identity: Baroness Odette Moreau
- Title: The Puppet Queen, Voice of the New Regime
- Reputation: A joke to many, a pawn to the powerful
- Tactics: Blind loyalty, stubbornness, following orders without question
- Weaknesses: Lack of intelligence, poor decision-making, easily manipulated, desperate for status
In Veydor, Chloé takes on the role of Baroness Odette Moreau, a name that once might have sounded noble but has now become synonymous with blind obedience and misplaced ambition.
For the first time ever, Chloé is “somebody” in the kingdom.
When the new French king seized power through deception, he needed a queen who would be easy to control—someone who would not question his authority or think for herself.
He found the perfect pawn in Chloé.
For years, she had run a small, insignificant clan, constantly at odds with others. She had been mocked, dismissed, and ignored. But now?
She is Queen.
And she will do anything to keep that title.
Baroness Odette is not feared or respected, but she is loud and relentless. She enforces the king’s will without question, echoing his decisions even when they contradict her own past statements.
Her loyalty is not to justice, fairness, or strategy—it is to the status she was finally given.
She has become the face of the new regime, even though everyone knows she is just a puppet.
Dual Life: The Real and the Virtual
- In real life, Chloé is desperate to be taken seriously, but her words hold little weight.
- In the game, Baroness Odette Moreau finally has power—but only because she is being controlled.
- In real life, she holds grudges and demands compensation for small conflicts.
- In the game, she enforces unreasonable punishments on behalf of the king, ensuring that old feuds never die.
But what happens when the king no longer needs her?
Will Baroness Odette Moreau continue to fight for her place in the kingdom, or will she be discarded like so many before her?
Current Status:
For now, Baroness Odette Moreau is reveling in her newfound status. She believes she is finally important, but her power is an illusion—she is merely a tool for those truly in control.
What happens when she realizes she is nothing more than a puppet?